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    • Read this post on our website.[factorio.com] The launch party (Klonan)To celebrate the launch of the game later this summer (only 6 more FFFs to go!), we have decided to throw a party! It is going to be at the same venue as our 1 million sale party (FFF-192[www.factorio.com]). It will take place on Friday the 4th of September, 2020, at Žluté Lázně[www.zlutelazne.cz] here in Prague. We are inviting a lot of people to the party, such as other Czech game developers, Youtubers, and of course we will be there. As we want you (the fans) to be able to come, we have some tickets for sale. The reason to sell them, rather than give them away, is so that we don't have 'messers' saying they will come when they don't intend to. You can buy a ticket here[factorio.com]. While the COVID-19 pandemic might be 'over' here in Czechia (Czechs hold 'farewell party' for pandemic[www.bbc.com]), the reality is, the situation could change with great speed. It is likely many won't be able to come due to travel restrictions, or we may even need to cancel the event. Please keep this in mind while you are considering whether to come. We hope everything lines up in our favour, and we look forwarding to meeting you. High resolution power switch (V453000, Dom)One of the leftover entities that didn’t get the love of a high resolution update yet is the power switch. It has waited this long mostly because we weren’t sure about its design and because it is not a very frequently used entity. However, after all this time we don’t have better ideas for the design, so we don’t want to change it significantly. And of course we have other higher priority things on our plate now, so reworking an infrequently used entity doesn’t sound too pragmatic. Other than that, the 3D source file is a mess, unsurprisingly as it’s the first thing (FFF-102[www.factorio.com]) I worked on for Factorio. Back then I was trying to create a texture painting system where we could paint RGB masks instead of grayscale ones, to control multiple channels at the same time. Not only was this not as useful as I had thought (it was more efficient for me to just get used to switching between textures), but unfortunately this also caused something in Blender to go wrong, and the scene crashes frequently. Luckily I was able to combine forces between Blender 2.8 where I could actually paint textures but couldn’t render, and 2.79 where I could render but not paint. If you’ve been even remotely following the development of Blender, your first question is probably why are we not using 2.8 as it’s been out for quite a while now. Our workflow is quite specific and the early versions of 2.8 simply didn’t support all of the obscure features that we use. On top of it all, we have a lot of tools and scripts that would probably break in 2.8, and eventually it got so late in our development cycle that we couldn’t just afford to be insecure about our software, when 2.8 introduces all kinds of new changes. We’re very much looking forward to switching to 2.8 after 1.0. Here we have a high resolution version of the power switch, including a destroyed version from our remnant specialist Dominik.By the way, the power switch was actually one of the first entities we had high resolution sprites for. I had prepared them shortly after finishing the power switch years ago. However the way we create high resolution entities was only really established a while after that, so it wouldn’t fit today any more. We plan to release the updated power switch next week. View the full article
    • Colorado boasts having some of the best wildernesses and mountain ranges in the United States, and from our previous research trip, it's easy to see why. However, while drivers are enjoying the scenery, we need to remember the reason for our journey! Let's take a closer look at some of the new key industries that will be arriving in our upcoming Colorado DLC for American Truck Simulator. Being a state that promotes its natural beauty, Colorado is always looking at ways of using clean-energy to protect the environment. One of the many investments the state has made is into using windpower as a main source of energy. In fact, Colorado has one of the largest wind farms in the nation, with over 400 wind turbines generating enough power for 90,000 homes! So it's no surprise that Colorado is home to the number one wind turbine company in the USA, with a highly trained workforce that builds more towers than any other facility in the world. With unique parts and equipment always on the move from the factory to wind farms across the states, we hope you will be a BIG fan of this industry. Wind turbines might not cool you down on a hot day, but a cold bottle of soda will! Colorado is also home to a variety of bottling plants, each producing and distributing an assortment of different beverages which drivers can deliver to locations across the states. Trucking isn't the only form of transportation to handle logistics however, on any given day more than 2,000 cargo flights are in the skies above America. Denver International Airport is the 20th-busiest airport and sees millions of passengers, packages, mail and more, pass through its terminals and hubs every year. Drivers will play an important role in the transport of cargo to and from the airport, and with new arrivals everyday, you never know what you might be hauling next! We are excited for you to check out these new industries in the future, but until then, if you like what you see, make sure to add Colorado to your Steam Wishlist! https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/View the full article
    • From wide open roads to larger sized trucks, everything in the American Truck Simulator world does appear to be a little bigger when compared with its European counterpart. However, one thing that does stay consistently large no matter where you are, is the size of our Special Transport loads! In the upcoming state of Idaho for American Truck Simulator, owners of the Special Transport DLC will have 3 new routes to drive with the assistance of local law enforcement and escort vehicles. These routes are: Boise to Grangeville Idaho Falls to the Challis (near Salmon City) Twin Falls to Nampa Each journey will come with its own challenges. So make sure to adhere to the GPS advisor and speed limit which have been set-out for you before your departure, as there is no room for mistakes! If you are not an owner of the Special Transport DLC, be sure to pick it up whilst the Steam Summer Sale is still ongoing. You can find a wide range of our products from both ourhttps://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/ETS2 & ATS catalog at a discounted price. Also, if your excitement for Idaho is BIGGER than these loads, make sure to add it your Steam Wishlist! We thank you for your continued support and we can't wait for you to drive the roads of Idaho for yourself. https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/View the full article
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