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Cortex Mods

Version 0.18.36 released

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Gui
  • New high resolution tips and tricks images.
  • Visual improvements to the tips and tricks GUI and the rocket silo stats GUI.
Graphics
  • New remnants for assembling machines and land mine.
  • New visual effects for slowdown capsule.
Changes
  • Changed sorting order of items: Same items but without data are first. Descending order of Health/Ammo/Durability.
  • Units are now affected by the 'movement_slow_down_factor' defined in their attack parameters.
  • Slowdown capsules slowdown factor increased from 50% to 75%.
Sounds
  • Updated sounds for assembling machines 1, 2, and 3.
  • New sounds for mining and eating fish.
  • New sound for spitter spawner, repairing robots.
  • New sound for throwing capsules, grenades, combat robots.
  • Various levels adjusted including new default sound settings.
Bugfixes
  • Fixed that force.reset() wouldn't clear saved research progress. more[forums.factorio.com]
  • Fixed disabling, renaming or destroying unreachable train stop would not cause repath of trains in NO_PATH to go to next station.
  • Fixed bonuses GUI showing duplicate entries if it was open when a research finished. more[forums.factorio.com]
  • Fixed auto-launch would send rocket when there were still empty slots for payload. more[forums.factorio.com]
  • Fixed corruption related to sorting module inventories.
  • Fixed logistic robots would keep trying to feed chest which has item stacks over the stack size. more[forums.factorio.com]
  • Fixed entities with wire rendering disabled in entity prototype would still have wires rendered in screenshots. more[forums.factorio.com]
  • Fixed upgrading mining drill would disable input fluid box if resource was depleted. more[forums.factorio.com]
  • Fixed pause game control input was not working when in multiplayer. more[forums.factorio.com]
  • Fixed that the RCON interface would sometimes send an extra empty reply. more[forums.factorio.com]
  • Fixed that groups of enemies wouldn't be distracted by a player in a car or tank. more[forums.factorio.com]
  • Fixed tank icon having accidental border. more[forums.factorio.com]
Optimizations
  • Improved performance of sorting inventories.
  • Improved performance of inventory highlights.
Scripting
  • Added on_player_flushed_fluid event.
  • Added LuaPlayer::hand_location. more[forums.factorio.com]

You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.

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